Bold headline: Take-Two recruits a former Initiative leadership duo to launch a groundbreaking 2K studio. And this is where it gets controversial: a brand-new venture formed from the ashes of a shuttered studio could reshape how major publishers approach creative autonomy.
Take-Two Interactive has recruited Darren Gallagher and Brian Horton, two high-profile veterans from The Initiative, to establish an all-new studio under the 2K umbrella. This new unit will be led by Horton as vice president and head of creative, with Gallagher serving as senior vice president and studio head. The exact details of the venture remain under wraps for now, but 2K has signaled that more information will be shared as the project progresses.
Gallagher announced the move on LinkedIn, framing the opportunity as “an ambitious opportunity unlike anything [he's] taken on before.” He previously founded and led The Initiative in 2018, which was known for working on the Perfect Dark reboot in collaboration with Crystal Dynamics. Horton contributed as creative director at Microsoft, guiding the creative vision and execution for The Initiative’s flagship project.
The Initiative’s end came in July 2025 when Microsoft executed broad layoffs across its gaming division, resulting in the studio’s closure and the cancellation of Perfect Dark. This layoff wave also represented a broader 4% reduction in Microsoft’s workforce, affecting roughly 9,000 employees.
Rumors circulated that Take-Two was exploring funding and publication for Perfect Dark after The Initiative’s closure, but reports suggest negotiations with multiple parties failed to reach a consensus on long-term ownership of the franchise. In September 2025, Gallagher announced his departure from Xbox, reflecting on his time with The Initiative as “an incredible journey” that concluded with the wind-down of Perfect Dark.
He expressed gratitude for the opportunities at Xbox, appreciation for partner support, and thanks to the community for their belief in the project. This new 2K studio marks a notable pivot for both executives, signaling a renewed focus on ambitious creative ventures within a major publishing ecosystem.
What this means for fans and the industry is open to interpretation: will this studio deliver a fresh, risk-taking IP, or will it reframe how studios under large publishers collaborate with external partners? Share your thoughts on whether this model can sustain long-term creative freedom within a corporate framework.